Summer Pre-College Admission
Message from Game Institute Director
If you enjoy playing video games, I invite you to learn how to develop them - the fun way. You won't have to fuss with general-purpose programming languages which are not inherently designed for video games. Rather, you'll use more intuitive, "drag-and-drop" software to make games with rich virtual worlds and colorful and challenging obstacles and enemies. You won't make an Age of Empires or Need for Speed. However, in seemingly no time you'll be well on your way to exploring Computer Science through game development, earning three (3) college credits, and creating games that you can even distribute to your friends.
Sound interesting? Join us at the Marist Summer Game Institute and let's have fun making games.
Ron Coleman, Professor of Computer Science
I completed my BS in Computer Science in 1983 (summa cum laude, class valedictorian) at The City College of New York, School of Engineering (CCNY) and my doctoral degree in Computer Science in 1990 (summa cum laude) at New York University’s Tandon School of Engineering Polytechnic Institute (formerly Polytechnic University). I worked at AT&T Bell Labs as a software developer from 1984 to 1989 and an Advisory Engineer for IBM in the Supercomputing Systems Lab from 1989 to 1993, where I was part of a team that built a version of the supercomputer that would become Deep Blue, the chess machine. I went to work for Citigroup in 1993 as a software developer, analyst, and vice president in risk management technology and co-founded Informeta, LLC, a high-tech startup, in 2001. I joined Marist College in 2002.
Matthew Johnson holds a B.A. in Mathematics and M.S. in Computer Science from SUNY at New Paltz. Before coming to Marist College, he worked for over 5 years as a programmer and software engineer designing and developing multi-platform applications with interactive, graphical interfaces. As a Professional Lecturer at Marist, Matthew teaches a wide variety of courses in programming and IT, including computer graphics and web development. Some of his specific interests include HTML5 and WebGL for graphical browser applications and OpenGL for high-performance, cross-platform graphics.